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I like the graphics and movement--the jump is floaty but feels nice and I love the jetpack-like mechanic.  I also think lucid dreams was a cool way to approach the theme.  My main issue revolves around the player's health.  For one thing, I don't think there is health bar, or if there is, I can't find it, which makes it hard to judge how risky I should be.  Also, it seems to me the main mechanic for progression beyond exploring is interacting with the clocks which as far as I can tell randomly either damage me or give me some kind of currency.  Not being able to differentiate at all between the two different kinds of clocks combined with the lack of healthbar just makes the gameplay a bit frustrating at times.  But, all that being said, for your first game jam this is a solid entry, and I'm sure a lot of the features I asked for would have been difficult to make in the time frame.

Glad you liked it.

You can get hints by reading about lucid dreams and what does work and what doesn't work in a lucid dream.

*SPOILERS BELOW*

Player "health" is the Z's in the top-left. You lose health when interacting with "real" objects aka clocks running clockwise and normal mirrors.

Top-middle there are your "points" which you get by interaction "unreal / odd" objects. After 10 points you win the game and get access to infinite-gamemode, there you can gather power-ups as much as you like and get your highscore.

Did you notice you can play in the main menu also?