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There's a lot of raycasts under the hood to make sure the AI works and I wonder if that might have something to do with this. In that case "strong enough to make games" requires a clarification as to what kind of games. Most 2d games that don't rely on physics are not going to tax any system at all, but with enough calculations I can see how less powerful systems might struggle. 

I have a pretty powerful desktop setup so it's always difficult for me to judge how it affects performance without having people test it. Sorry it doesn't run well for you :(

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I have made multiple physics based 2d games and they all work fine. My current project has hundreds of collisions over a few seconds constantly and it holds up just fine so I’m not sure why your game would run so badly on my laptop. Idk it’s just one of those things I guess

Ah, thanks for clarifying. It's really weird, I have like 6 raycasts for each car every FixedUpdate, but that shouldn't be causing slowdown. At least I know to investigate now, so thanks for the constructive criticism! Could be some weird WebGL issue too.

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Yeah i have never messed around with WebGL so it might be that. I dont see why a few raycasts would affect performance. Anyway it looked like a cool game. maybe ill come visit it again when i upgrade to a more powerful computer