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I have made multiple physics based 2d games and they all work fine. My current project has hundreds of collisions over a few seconds constantly and it holds up just fine so I’m not sure why your game would run so badly on my laptop. Idk it’s just one of those things I guess

Ah, thanks for clarifying. It's really weird, I have like 6 raycasts for each car every FixedUpdate, but that shouldn't be causing slowdown. At least I know to investigate now, so thanks for the constructive criticism! Could be some weird WebGL issue too.

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Yeah i have never messed around with WebGL so it might be that. I dont see why a few raycasts would affect performance. Anyway it looked like a cool game. maybe ill come visit it again when i upgrade to a more powerful computer