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The doorways opening in a specific directions didn't help very much, especially with Loops being generated in the Dungeon, I often went in circles when trying to backtrack.

As for no Timer costs on dungeons, you could maybe make it dependant not only on which day it is, but also on how much money the Player actually has on them and in storage, especially in the beginning I forgot to store money, and if I don't have enough to freeze time its going to be a lot harder to actually get money.

So after I get the Dungeon Heart, I got to go through all of the hearts guessing which one is the correct one for the goblin or whatever guest is shown? It did say take your Guess on one, and after I clicked that I apparently failed? Does that mean I have to guess correctly the first time?

Or is it less of a Guessing Game, and I have to get any of the hearts in the Room with the correct NPC in them?

It'd probably be a lot clearer without Placeholders.

I plan to have different generation templates in future. I figured for new players having loops in dungeon generation in current build would be better, than long paths with dead ends.

The Timer cost right now is based on how much gold was in previous dungeon. I think I am gonna drastically lower it by % for x number of days.

>So after I get the Dungeon Heart, I got to go through all of the hearts guessing which one is the correct one for the goblin or whatever guest is shown? It did say take your Guess on one, and after I clicked that I apparently failed? Does that mean I have to guess correctly the first time?

>Or is it less of a Guessing Game, and I have to get any of the hearts in the Room with the correct NPC in them?

Well, it's not as much of a guess, but matching the face of the guest, that showed on The Magic Mirror. You can either head for the Magic Mirror, ignoring all NPCs on your way, check the face on the mirror, remember it, and then find the NPC with that face, and interact with its heart to "take a guess".

or

You can try to remember NPCs' faces and their locations on your way to the Magic Mirror, so that after you activate it, you might have already know where you need to go.

Yes, only have one chance, if you guessed incorrectly you get penalized after the run.

I think I understand, so if the mirror shows a happy goblin I basically have to get to the goblin with the happy face and interact with one of the hearts in his room? Would probably need a better ingame explanation I guess, but maybe thats just not clear enough thanks to the missing content at the moment.

(+1)

That's correct. And yes, I am aware a tutorial, or ingame explanation is very needed, but I didn't want to wait until next demo day. I have tooltips, but they are not enough, especially if you miss them because all menus are placeholders, and I guess it is hard to know what has tooltips explaining what.

Thanks again for checking out my game