Thank you for trying out the game, and taking your time to give feedback.
I now have a better idea how I should balance the game for new people.
>also I couldn't jump out of water, got stuck in a few rooms this way.
all sticky pools should have a ladder, vines, or just sloped floor for you to get out. I understand there might not be enough of them for players not familiar with rooms. I am going to add some feature to help people give feedback on specific rooms.
>Doorframes generated but not the Door inside when theres no room behind it, looked odd, maybe don't generate the doorframe aswell in those cases if possible?
Yes, I am going to replace it with something else in future.
>With not knowing the room layouts (and the dungeon generating the exact same room a few times in a row often) I really got lost
I expect better generations the more rooms I add. I also expect people to get lost, and take time until they are able to have a successful run. Looking at which way doors are opened helps to see, which way you came from. I shall add tutorial notes in future.
>Next Dungeon required 180g to not have a Timer which was way more then I had,
Yes, majority of runs are supposed to be with the timer. I shall lower the gold price for no timer for new players, so that they can get used to the game more. I will also need to rebalance the actual timer to suit new players.
>Also tried a few of the Hearts but couldn't figure out how to use them.
Yes, it is clear to me people are going to need some tutorial.
>Also couldn't figure out how to pick up the Goblin to bring back.
You don't interact with NPCs, and you don't pick them up. You gotta interact with the hearts instead. After you activate the Magic Mirror, when you interact with a heart next to any NPC, you get the option in left bottom of the screen to take your guess, then you gotta return to the entrance, and interact with the door.
I understand how the game may not feel like much of a speedy game, if they gotta take their time to figure out the rooms, and all the mechanics. Chaining abilities is possible, and it is often the intended way of quickly progressing through rooms. The Dash is much better in midair, so by design it should be used after jumping, or dropping off platforms.
>Had fun playing for a bit, and loved the Graphical Style, really cute.
thank you very much. I shall work hard to make improvements, and keep adding new features