You have the most unique art style i saw in this jam, it’s great! And the music choice too, very distinct. The moving platforms need a more obvious indicator, in the 2 level it took a while until i noticed it. The others already commented everything else i was about to say
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Nice, it got much better! More feedback:
I can’t say i understand the level 6 and 7, i did beat them, but with a feeling i did something unintended.
Also, the jump and max fall height can be roughly the same height? I survived a fall, but couldn’t reach the platform again because it was too high… well, design wise, i don’t know if this is really a good idea. But what saved me there, was the fact that i could activate the moving platform by being very close to it (by jumping), instead of standing on top.
And finally, the boxes. They are still very clumsy, i took a while to understand that i need to look towards them to pull them, because the robot sprite don’t have much visual feedback of which way he is facing. Still, i feel great improvements in this aspect.