I’m making this just to give my compliments. This is trully faithful to the originals. I even found a Pedro Spot in the first level!
imsamuka
Creator of
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Nice, it got much better! More feedback:
I can’t say i understand the level 6 and 7, i did beat them, but with a feeling i did something unintended.
Also, the jump and max fall height can be roughly the same height? I survived a fall, but couldn’t reach the platform again because it was too high… well, design wise, i don’t know if this is really a good idea. But what saved me there, was the fact that i could activate the moving platform by being very close to it (by jumping), instead of standing on top.
And finally, the boxes. They are still very clumsy, i took a while to understand that i need to look towards them to pull them, because the robot sprite don’t have much visual feedback of which way he is facing. Still, i feel great improvements in this aspect.
The art and audio are great! I think it’s a little poor on the concept execution though… Since the enemies get stronger when you buy them, i always kept my enemies slots empty, buying one at a time, defeating the idea of controlling the battle environment. At that point i was just grinding for exp and gold, but i reached 400 gold and didn’t even noticed, so i had a lot of fun doing it
Nice work! The mechanic and collisions are a little clunky, and took a while to understand and pass through the first red block. Also in some hard parts, i lose track of how many colors i needed to change, to move a certain platform. Maybe a little list below the current color can clarify it, but i don’t think it would be pretty…
Oh, that’s way better than a cooldown, there’s less room for exploits. But this way you could do the same, but downwards, to avoid risky jumps and slow the descent. I don’t think it’s exactly a bad thing, it’s more a feature than a bug.
Yeah, on several occasions I made a mistake in the position of the block and ended up falling, on the levels with long jumps. Probably could be mitigated by placing the blocks beforehand, but if you mistake the position of only one block, you need to put all of them again…
This game is very fun! It’s currently very exploitable since there’s no cooldown after you remove the block, so you can do every level with only one block (what i found very fun to do :D). Also i think a blocky background would be great, as i can’t exactly see where the blocks will spawn on the grid, when there’s no blocks around it