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Roboto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #16 | 4.038 | 4.038 |
Overall | #40 | 3.413 | 3.413 |
Use of the Limitation | #47 | 3.462 | 3.462 |
Enjoyment | #55 | 3.038 | 3.038 |
Concept | #71 | 3.115 | 3.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
CDplaya, HumaneTiger, Orolock
Software used
Unity
Use of the limitation
Player cannot fall from high heights
Cookies eaten
A Lot :)
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Comments
I love everything about the game! Great art great gameplay and simple mechanics that all work together to make a fun game!
Thanks for your feedback and trying our game :)
Love the graphics, very fun. Controls for the puzzles are good too, the tutorial is spot on.
Thanks for trying our game.
Very enjoyable! Very similar concept to what I ended up making (though definitely more complete lol). I love the art, though I wish it was easier to see the difference between platforms that could and couldn’t be controlled
Thanks for trying our game, we are going to work more in the game and make new updates and definitely we are going to take your feedback into consideration .
nice game
Thanks!
Welcome
The art is really cool and I like the mood of the game. I could agree with the others about the jump but overall is a very solid entry.
Thanks for trying our game and for your words, we have published new update and now the jumping issues are fixed.
Music, sound, and visuals are awesome!
Jumping doesn't seem to be super responsive.
Thanks for your words :)
Jumping is working fine now, we have published an update.
Sweet, it's much better now! Was able to beat it this time around :D
Really like the last level and having to time the platform movement. Great stuff!
Love the ambient music! I think the acid rain was confusing though (the T effect) and could use a little more feedback on what changes. Or maybe the rain in the background makes it hard to notice when the acid rain stops.
I'm not sure if this is a bug, but the crate sometimes stays on air when I pull it, and sometimes it drops down. :) But it helped me win the last stage, so all's good!
We changed the acid rain so that it looks green and distinctive now. The crates now also should work much better. And there are many more improvements - please check again, if you like.
wow, that rain. Amazing <3 love it! Great work, with even a tutorial!
Thank you!
You have the most unique art style i saw in this jam, it’s great! And the music choice too, very distinct. The moving platforms need a more obvious indicator, in the 2 level it took a while until i noticed it. The others already commented everything else i was about to say
"You have the most unique art style i saw in this jam, it’s great!" - Wow, that's like the sweetest music to my ears :-) Thank you so much for your kind words!
We published an update. The moving platforms now highlight when robot is standing on them. Also most of the other bugs mentioned got fixed.
Nice, it got much better! More feedback:
I can’t say i understand the level 6 and 7, i did beat them, but with a feeling i did something unintended.
Also, the jump and max fall height can be roughly the same height? I survived a fall, but couldn’t reach the platform again because it was too high… well, design wise, i don’t know if this is really a good idea. But what saved me there, was the fact that i could activate the moving platform by being very close to it (by jumping), instead of standing on top.
And finally, the boxes. They are still very clumsy, i took a while to understand that i need to look towards them to pull them, because the robot sprite don’t have much visual feedback of which way he is facing. Still, i feel great improvements in this aspect.
Really enjoyed the art and the music. I noticed the same issue with jumping as the others have previously said and I couldn't pass by the second stage. Pressed T and saw the roof slide into place but wasn't too sure what else changed or if I missed something.
We have added clarity to what interactions you can take and made the acid rain green so you can identify what is going on.
the art was amazing, and the gameplay was good, nice job!
Thank you for the kind words.
I really like the art, looks amazing, but I got some game breaking bugs, like jumping for me was almost always impossible, I even though there's no jumping at all, but spamming a space bar eventually resulted in a jump.
Thanks for your feedback, jumping bugs are fixed now.
A little confusing at first, but after you get the hang of it it becomes a little easier.
Really cute art style and very good game overall
But i think the major problem is that the background is raining but also the raint that when the celling is not closed makes a big confusion
Also found some bugs with the box, but was fun to play with those
Very noce job ♥ I really like it
We published an update. The acid rain now has a distinctive green color and the box should work just fine.
Maybe it's just me, but I had a really hard time with some of the controls. The jump button seemed to work very intermittently, and I would have to spam the spacebar a bunch before Roboto would jump. I was also never able to get the 'T' button to work. These occurred on both the WebGL and downloadable versions. Weird!
Other than those, I thought what you made is really slick. It's clear the artwork and overall presentation and atmosphere had a lot of care put into it, and I thought the mechanics that were there fit well with the limitation. I'll come back later and give it another go!
Thanks for your feedback!
Regarding the jump button, does the jump button work intermittently on every area? on the ground and the platform?
For the "T" button, it is used to block the rain, you can press it while standing in front of the red wheel handle.
The downloadable version has bugs but we have to keep it, we uploaded the fixed webgl version. ( webgl is the correct version to play)
Thanks for your words, we will improve the game soon but maybe not during the jam rating period.
The jumping issue seemed to occur intermittently in every area. The T button I tried standing in every spot I could think of. I even tried jumping and hitting T haha.
If you don’t mind me asking which browser you run it on? I’ve been using Chrome. Will try others in a bit.
I am using Chrome.
I have checked regarding the T button, it is working fine, i want to know why you are facing this issue, we are working to improve the game in many aspects for both jumping and we will insert visual and audio feedback once the player press the T button.
We have fixed the jumping issue, for closing acid rain it is fixed as well, if you have time, try it again, we appreciate your feedback, thanks!
Pretty nice artstyle!
But the physics and mechanics need a bit of polish, and certain things need more feedback (for example, in level 2, I couldn't unserstand what does pressing T do until the acid killed me, and the moving plataforms need to stand out more, like changing the colour, so it's easier to difference them from the normal ones).
Thanks man! Really appriciate your feedback.
We fixed most of the bugs - game provides proper visual and audio feedback now.
I'm stuck in level 3 :), finally, I passed all levels.
Excellent artwork, music, and level design!
Thanks! I was falling into the same trap ;-) Thinking of it from a tutorial perspective, this might be a cool situation to point at the "reload level" option :-)
The art Is amazing, but I feel the game needs to give a little bit more feedback to the player
Makes me so happy that you like the art :-) Regarding the missing feedback - not all sound fx made it into the game - there was too little time at the end - 3 days are quite tough. Having all actions connected to an audio response might fill the gap - well, there is always a next time ;-) Hope you enjoyed our game nonetheless. And now I am looking forward giving your game a try. Hand-drawn gameart - yummy, yummy!
We fixed most of the bugs - game provides proper visual and audio feedback now.
I like your artwork, after the "tutorial" sections, i couldnt get over the first platform, it was just a bit too high and the jump wasnt so responsive.But other then that, good work.
Thanks for your feedback! Our developer Orolock was fixing the bug. The jump should work now.