Wow, thanks so much! For the detail and the kind words ^_^
>give player credits for the demo to skip the grind
I almost did! and I certainly might next time!
>"optimize button"
I think that might take a bit of the strategy out of it, but I'm hoping to make a lof of QoL changes to the menus/Ui for that, which may take some of the pain away.
>cancel options
definitely on the todo, probably as upgrades
>being able to combo dead enemies a bit & being able to continue combos between enemies
I hear ya, unfortunately with the way the targeting system is setup there's a lot of nuance to guessing whether the player wants to change targets or just turn the camera (while softlocked), so I chose to make the target kindof sticky during the combo.
There's certainly more fine tuning I could do with it though, and I have some ideas ; )
>tweeting & making youtube videos
ha.... I do a little bit now and then, there's a certain point were I think I'll start promoting it a lot more but I haven't hit that quite yet
I have high hopes tho!
I'll be taking notes while watching your video ^_^
Thanks again for playing!