Really really cool concept, I dig the mechanic of being able to remove objects from the level, I really think this idea could be expanded, it definitely feels too short, but it is a game jam after all.
I really want to see a puzzle that has a twist, for example a blocking enemy that you could remove (it is the logical thing to do) or could keep, and make it so the enemy pushes a box to give you a platform to end the level. Tons of way you could expand this idea, great submission!