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(+1)

Really solid platformer, button placement for controls i found that sprint on x key a little confusing but luckily there was no real need to press forward or back and sprint at the same time, level design was awesome, the Boss fight was Challenging but fair.

How did you get the bounce on the mushrooms so consistent? was it coded or settings on the Rigidbody, or a material? 

great job and awesome fun !

(+1)

Thanks for the feedback. The key bindings seem to be a common issue...

The mushroom bounce is hard coded. Whenever the player character detects a collision with a mushroom, a set upward velocity is applied to it. Then it stops checking for collisions with mushrooms for the next couple of frames (to account for the frames it takes for the player and mushroom to stop touching).