Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Quite a complete package!

After getting used to it, the square based movement you can buffer could make for some frantic and tight levels, it can be pushed further.

It would be good if jumping other small ennemies could make you invincible, or if you had an alternate move to stun them. Also, the quakes that make some tiles disappear should not put you in a position not to complete the level; they could maybe regenerate?

(+1)

Thanks for your feedback and yours advices :-) The buffering of the jump seems to be a good idea to make the commands easier and more pleasant.  We were planned to make Indie fighting the Godzillu's babies  (the spritesheet was ready), but not enough time to implement it. The level can be completed even if Godzillu detroys all he can. There are indestructible blocks that make a way to the top (sometime by going down a bit)