Great fun!
I really liked the effects where the blocks crumbled :)
Criteria | Rank | Score* | Raw Score |
Graphics | #8 | 3.917 | 3.917 |
Overall | #22 | 3.104 | 3.104 |
Mood | #25 | 3.042 | 3.042 |
Audio | #26 | 2.875 | 2.875 |
Gameplay | #38 | 2.583 | 2.583 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Quite a complete package!
After getting used to it, the square based movement you can buffer could make for some frantic and tight levels, it can be pushed further.
It would be good if jumping other small ennemies could make you invincible, or if you had an alternate move to stun them. Also, the quakes that make some tiles disappear should not put you in a position not to complete the level; they could maybe regenerate?
Thanks for your feedback and yours advices :-) The buffering of the jump seems to be a good idea to make the commands easier and more pleasant. We were planned to make Indie fighting the Godzillu's babies (the spritesheet was ready), but not enough time to implement it. The level can be completed even if Godzillu detroys all he can. There are indestructible blocks that make a way to the top (sometime by going down a bit)
Cool concept, sharp graphics, not personally a fan of the tile based movement. Also, I experienced a few glitches where the jump sound would be repeated even when I wasn't hitting any keys, or I would be on a ladder without moving and randomly get hurt and explode? Anyway, cool effort!
Le jeu est magnifique ! Pareil pour les graph et les audios ! On sens vraiment le côté "aventurier", GG !
pressing space to jump and/or not locking movement to tiles would've made this a lot more enjoyable. However in terms of competing kaiju games you wasted me in the graphical department! good job
Très sympa ton jeu, visiblement tu as été marqué par "les échelles" depuis la dernier game jam de Gamecodeur ! bravo !
pretty good platformer, but it seems that at some point the game is soft blocked because godzilla just destroyed a whole platform above me and there was no more way to get to it. Otherwise the controls are good, maybe you should say in the game that you need to press up AND left/right to jump, it wasn't clear
Very good vertical platformer! All the efforts put into the polish made the experience really fun. Graphisms and musics are beautiful and fit very well with the spirit of the game.
I appreciate it's not too hard and we can continue back from where we die instead of restarting everything from scratch, it allowed me to see the end credits, so I quit the game with smile! :)
The tile-per-tile movements are well done thanks to the use of tweening, so it's very smooth. however the jumps are a bit hard to perform with this kind of gameplay.
Overall, it's super good. Congratulations to the team!
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