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So you fire the cannon by coming to a stop, and move to charge. That means if you’re using the mouse, you don’t want to have your reticle way far in advance.

Probably the first feature I’d change would be to make it so that as soon as you release your mouse/tap, it stops moving you, kinda like I did with WASD.

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When you stop! Ah, gotcha, that explains it. I was basically always moving, trying to reach that next missile. I was using WASD for what it’s worth.

I don’t know if I’ll expand this game directly, but I do think that the controls, once explained, lay a good foundation for mobile action games, and I definitely have an interest in that.

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Yeah, I can see it. I like that a lot, the striving for simple controls, making sure the interactions work without a lot of control fuss on the part of the player.