Well, not to usurp Eldricus, but, yes, you get to define the number of clothing items that an opponent has, and whether you include branches or not. The clothing list is defined in the outfit file created as part of the opponent pack, so the choice is all yours. As to alternate clothes losses, again that's up to you. For instance, I'm about to release Kim in the pool/gym, and she is linear, there are no alternate ways to undress her. In theory, there is no limit to the number of clothes items you put on a model, but in practice, past 6 or 7 items, the chances of beating a model diminish rapidly IMHO the sweet spot is 5-7 items. Less than 5 is too easy, more than 7 makes it much harder to win. A good example is try a full beach scene with crystal, Rosie, Denise and Candy, then try a full coffee nook scene with Elena, Shawna, Mary and Kim. It's much harder to get a win in the coffee nook because of the extra clothing items. The beach scene means you need to survive about 20 hands to win, the coffee nook requires nearer to 30.