Good advice, especially the button inputs part. I would have never thought to do that.
Viewing post in Night of the Nun... aka Nun Massacre comments
De rein.
Let me know if you ever want play tester, test audience, or voice acting(i have a high quality microphone, I'll do it for free, and this offers goes any game developer).
Also, my review. i didn't get far into the game. the visual are hard to see, which i know is the point but it makes the game uncomfortable to look at. I came across a dude with a knife just standing in the very first path and nothing happened. I was spooked at first, but then just confused. I'll try again but unless there's a way to make the image sharper i don't know how far ill go.
Yeah, and I turned the CTR thing off, seems playable then, but i still find myself squirting my eyes. Development note, make your game mutable, or at least mute itself when in the background.
So i tried again and i have another note, saving. I don't know if it there, but i didn't find it. Put it in, or make it obvious. Yeah, people with cheese the game with it, but it better having to start over every time you start.
Next, I realized something I didn't like. It was too dark. I had trouble seeing the hallway right in front of me. Darkness is a shortcut tool in horror needs to be used correctly. Just as a thought that i saw the cracked door, nicely done having it breadcrumb the player with a red tint. I found the lighter and rolled my eye 'oh boy, the most generic horror genre light source ever'. Played around trying to turn the lighter off. Seems I can only turn it off by dropping it, which is not favorable to anyone expect the monster. After that I quit again, because it's late and time for bed, but i'll try again soon.
One more thing, don't feel bad about my criticisms. I'm not a big fan of horror scary stuff and I'm easily bored. I just read and watch a lot of stuff on development and picked up a couple dozen things. You made a good game. I don't regret buying it. the horror genre needs better games, and I want to help if i can.