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De rein.

Let me know if you ever want play tester, test audience, or voice acting(i have a high quality microphone, I'll do it for free, and this offers goes any game developer).

Also, my review. i didn't get far into the game. the visual are hard to see, which i know is the point but it makes the game uncomfortable to look at. I came across a dude with a knife just standing in the very first path and nothing happened. I was spooked at first, but then just confused. I'll try again but unless there's a way to make the image sharper i don't know how far ill go.

There are multiple camera modes in the menu. Have you tried PSX? That one is the clearest

(+1)

Yeah, and I turned the CTR thing off, seems playable then, but i still find myself squirting my eyes. Development note, make your game mutable, or at least mute itself when in the background.

So i tried again and i have another note, saving. I don't know if it there, but i didn't find it. Put it in, or make it obvious. Yeah, people with cheese the game with it, but it better having to start over every time you start.

Next, I realized something I didn't like. It was too dark. I had trouble seeing the hallway right in front of me. Darkness is a shortcut tool in horror needs to be used correctly. Just as a thought that i saw the cracked door, nicely done having it breadcrumb the player with a red tint. I found the lighter and rolled my eye 'oh boy, the most generic horror genre light source ever'. Played around trying to turn the lighter off. Seems I can only turn it off by dropping it, which is not favorable to anyone expect the monster. After that I quit again, because it's late and time for bed, but i'll try again soon.

One more thing, don't feel bad about my criticisms. I'm not a big fan of horror scary stuff and I'm easily bored. I just read and watch a lot of stuff on development and picked up a couple dozen things. You made a good game. I don't regret buying it. the horror genre needs better games, and I want to help if i can.