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(1 edit)

> No idea why cooking broke. Can you confirm if it only breaks after saving and loading?

After saving and loading the fire and doors reset (as before the update). I just simply can't cook at all now... or did you change the mechanic? Is it still "droping on ground and moving with right-click", isn't it?

> I also removed the ability to craft baskets for storage for now. That is part of the most recent update. This is until I can figure out why storage items disappear from crafted baskets. Am I correct that only happened to you with crafted baskets and not baskets that are already in the world?

Oh, we might have talk past each other here: I never crafted any storage containers! Not even baskets! I only ever used containers already present in houses or caves. The only furniture I crafted so far is a bedroll and a few campfires.

> Sitting in the chair is in the works.

yay :)

Also: thx for adding a skip button to the intro.

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I was able to experience the bug with the crafted storage, but I haven't been able to reproduce or fix it yet so I'll leave those out of the game for now. I will focus on fixing the in-game storage, but I can't reproduce that bug either. Any info on how to reproduce that bug would be greatly helpful. I suspect it only happens after loading a save. 

When it happened to you at the cabin by the waterfall, you said that you left and then when you came back the storage items were missing. Do you remember if you saved and loaded within the time you were away from the cabin, or was it a continuous play through? 

For the fire, does it only break after loading a save? After it breaks, does a new crafted or different in-game fire still work? I'm having trouble reproducing this bug too.

Thanks again.

Good news is that I figured out how to get the video settings to persist after restarting. New update is up now and I'm currently writing the patch notes that include other fixes.

(2 edits)

the one with the fire is simply that it goes out when you load the game - same with the doors. Nothing really breaks here, it's just that the lit (for doors the open) state isn't saved and therefore doesn't get loaded once you load a saved state. That's all.

The thing that does break (again in the sence of resetting a variable) is the timeoput for a dragon egg in front of that fire.

The bug with the default textured slots felt like a loading bug as well. As if the items weren't in the cache anymore and had to be loaded in from the save file once more. Replacing the bugged / unloaded slots with a not bugged item apparently did the trick by triggering that loading mechanic.

(+1)

Thank you. I'm looking into it now.