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This was a cool game, definitely shows the framework of a good boss battle. Movement was tight, but sometimes the attack hitbox seemed a little off, but maybe that was just me. The one big issue I had with the game was that it was virtually impossible to see and react to what was a real hit and what was not. Some phases you could smash with no fear due to his set movements that wouldn't track you, but the later parts of the fight ended up needing to be just a slug fest where you had to hope that you took few enough hits early on to survive and that some of the shockwaves that would go your way were fake. That aside though, this was well put together, so well done!

Thank you, your feedbacks are definitely on match with what we are aiming for to make this a better game :)