Thank you very much, will do!
Alexandre Lucas
Creator of
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Thank you for your feedback! Indeed that's thing that are not easily saw when you're designing the boss as you know what's coming next. We'll definitely do some adjusments regarding the animations to make the anticipation a little bit longer and we'll try to add some feedbacks before the projectiles actually appears to determine if it's real or fake.
Here is a link to the mac build : https://drive.google.com/file/d/1tiIN6fTvaLVWvLUdlVECJl6ad00JoNLD/view?usp=shari...
Here is a link to the mac build : https://drive.google.com/file/d/1tiIN6fTvaLVWvLUdlVECJl6ad00JoNLD/view?usp=shari...
But I've no idea if it works well ^^'
Thank you, we took a lot of pleasure designing the boss' abilities :D. It is indeed challenging because there is some lack in term of accessibility and feeling for the controls, making the game harder than it should be. I hope we'll be able to fix that after the rating periods so we can be even more requiring :D
Thanks for the feedback! Sorry you couldn't play the game, we wanted to do a online build so it would be easier to test but unfortunately it failed at the very last moment (and put us in an incomfortable position, in need of the grace hour to make a proper build haha). But we'll definitely try it again after the rating period and I'll poke you once it's up! :)
Nice concept! If I can just say one thing is the dash is usually linked to the direction you're moving (wasd) more than your cursor. Because in your game if you want to dodge you have to redirect your cursor and stop shooting, and this binary choice is not the most pleasant thing (as a player you want to do both at the same time)
Really cool concept, not the first time I test something like that but it's a really interesting take of pc platformer with a mouse. I'm just a bit saddened to not be able to use both tool together as it could have lead to more nervous-gameplay. But overall it was fun and the level design is well tought!