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Very interesting mechanic, I do wish there were more options you can do than just putting down rooms and hoping you have a good room to stall the adventurer. Also it would be nice if the rooms refill the moment you put it down instead of having to put down all three before the next rooms appear. But for 48 hours, pretty impressive!

Thanks for your comments. Yes that's some good ideas. I did want to add traps and even doors (which the adventurers have to knock down) to make it a bit more interesting but I struggled with time a bit on this. It was my first jam and I misjudged the time the UI would take along with the adding in the bits like music/sound etc. I certainly learned a lot from doing this however!