Great story telling and matches the theme. Not my sort of game as really more of a story with scenes. Good work however and will no doubt appeal to certain gamers,
dominiauk
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Thanks for the comments, yes time was my enemy on this one and the spawn bug was very annoying (due to a tick event I had used causing problems with update and overriding my transform position). Found it too late unfortunately!
I'd also gone with the random mesh and spent too much time working out how to do the craters on bomb impact. Which was fun to learn and do but then found out it didn't work in WebGL so that was a bit of a wasted effort! Thinking back that was 2-3 hours I could have used to bug fix and resolve issues with the game.
I really wanted to do this jam to teach myself to finish a game, in that respect I think I did ok (as managed to get the menus, sound and other less interesting bits done) however the testing and fixing part I didn't leave enough time for.
Lession learnt!
Thanks again.
That's odd, only the first tank should spawn in the same corner (due to a bug!) the rest should be at random all around the map. Seems ok for me but I'll have another look in-case something went wrong after the final build I did.
Wondering if there is an odd issue depending on browser (if that is even possible) as I've just tried in Chrome and it seems to work fine for me. Very odd!
Thanks for trying the game.
Liked this one, interesting and imaginative. I struggled to read some of the text (hints on map) but once I'd found my glasses all was good!
I liked the pacing, after the first couple of goes to get my head around it that was. However once I'd played it a few times I could see that this was a well thought out game.
Nice one.
The only issue I was aware of was the first tank that gets generated can fall off the map to a bug I've not managed to track down. However it doesn't happen with any other tanks and yes I did play test it several times at least.
I however did only manage to get around 20 hours in total to develop this as particular busy work week so I've not tested as much as I'd like.
Thanks for the feedback, appreciate if you could give it another try at some stage.
Thanks for you comments. The windows version is much better, I think the graphics are a bit much for WebGL. The aim really is getting the highest score before your dungeon falls or you run out of tiles. I had so many more ideas to put in (like monster lairs etc) but time went much quicker than I'd hoped!