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I did a quick no-commentary recording. The video is still processing, so the embed will probably break, but here's the link: 

Thoughts: It's cool that the player has so many moves they can do, but I found myself fumbling with the keyboard controls. I noticed that the game actually works with gamepad, so I'd suggest adding gamepad instructions to the tutorial.

The movement will probably feel better with mouse, but there are so many buttons to keep track of (ctrl, shift, e, f) in addition to WASD movement that my left hand felt overloaded. On gamepad, half of those actions would be mapped to bumpers, and it would be easier to melee without interrupting your movement. But I don't think I've played anything else in the genre on PC, so I can't compare.

More broadly, I found myself defaulting to the usual "spam melee attack + dodge roll" technique. The game should probably do more to discourage this and to encourage projectile use. The gun felt like a downgrade when I got it, because it also weakens your melee attack by occupying one of your arms.

Seems cool so far; hope the recording helps!

(+1)

Thanks for playing! and recording! ^_^

Sorry about the controls, as it turns out that's what I've been working on all last week 
Controller is missing some functionality in the uploaded build, possibly including the button to drop your guns 

next update should have rebindable keys and all the controller buttons working properly

Tutorial definitely on the todo!

Thanks again!

Sounds great. Thinking about it now, the game probably does feel better with a mouse, but controller rebinding will definitely help. Maybe if I map punch/kick to the forward/back buttons on the side of the mouse, and then use the left hand for movement (jump/dodge/block).

In terms of combat, are there other games on PC in this genre? I'm trying to think of what else I might have seen/played that would have a similar control scheme.

(1 edit) (+1)

Well for action RPG's, there's Nier Automata, Devil May Cry, Phantasy Star Online 2, Kingdom Hearts, Warframe, Mount&Blade, Sekiro, Souls-likes....  
For melee combat I'd say it's the closest to Kingdom Hearts  
In general, I've drawn a lot of inspo from Armored Core and Phantasy Star Online 2

At the moment a few buttons are somewhat redundant: 
>In melee mode, Punch and Kick do the same thing as Fire1 and Fire2
>with guns out, Fire2 just points your weapon at the current target, and zooms while manual aiming

What I'm least satisfied with for M&K is Block being on Ctrl, I suppose I could swap it with Fire2 to get it on the mouse (it's kind of leftover from when manual aim was always on while guns were out)