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Thanks! ❤️

You're the second person already to mention turn based thing. Dunno if it would really work. Well at least it would make it a completely different type of game. I did want to make it an actiony puzzler in the veins of tetris attack where you think fast and act on it instead of a more puzzly one where you'd want to carefully plan your moves ahead and then execute perfectly.

Glad you liked the characters. Though it'd be a fun idea to spice the classic roguelike characters with some limbs/wings etc and animation to more help distinguish mobs from other.