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What a pretty game! I loved the aesthetics, and the impactful attacks. I think that the level design needs a bit more balance, as I found myself getting stuck with no way to go back to an alternative route without dying and restarting the whole thing again. Also, I would suggest making at least one of the potions easier to brew as collecting the required ingredients was a little tedious.

(+1)

Thank you for the feedback! I had a feeling that the balancing would be off. The numbers were sort of guessed at because I finished making the potion system at like 6 am the night before the game was due. I didn't really have the time to test it and balance it the way that I wanted to. And I did intentionally make points of no return throughout the levels while also forgetting to mention that there is a teleportation system for returning back home or to areas you've already visited. I'll update the description.