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A jam submission

Moth's BackyardView game page

Explore Moth's backyard and craft potions to earn money and unlock new abilities
Submitted by Fava Beans (@FavaBeansArt) — 23 seconds before the deadline
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Moth's Backyard's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#24.4444.444
Design#83.5003.500
Overall#123.5143.514
Enjoyment#233.0563.056
Metroidvania#323.0563.056

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Gdevelop 5

Team/Developer
Me

External assets
music and other audio

Reference info
@FavaBeansArt

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Comments

Submitted

man, what a beautiful game man.very good,very creative.show congratulations man.

obs. enemy still attacks, even seeing the map. it would be good to take a break

Submitted

Love the art!  Just to echo some points that have already been brought up, an outline on the character would be helpful, and the camera was a bit high for me to know where I was dropping for the first time.  The controls could be refined a bit, but they're fine overall.  The art really steals the show here though, fantastic!  Great job!

Submitted

The art style is lovely, I especially liked the background art in one of the caves! I also really liked the dash that doubled as an attack. I also was impressed with the menu pop-up for the alchemy screen, it looks very robust and nicely made. Unfortunately, while playing I got stuck on one of the screens and was unable to find the way to progress (there was a cliff face on the left edge of the area, and unbreakable rocks on the right...). 

Some other feedback

- I think a darker stroke around the character art would help her pop-out from some of the backgrounds, the character is very lightly colored over a very light sky background a lot of the time so the value contrast is pretty low. Other than that everything looks great though!

- The camera tended to be pretty high up which made me nervous whenever I had to drop down to a lower area, I never knew what was down there.

Overall it's a really good looking game and the movement / combat was smooth enough to keep me engaged. Great job!

Developer

Thanks for the great feedback! The camera being too high is something that's been commented on a few times already so that's something I should definitely revise. And I've gotten stuck myself numerous times while playtesting and it's something that I can't seem to 100% fix. That's one of the reasons I put a fast traveling system in.

Concerning the brightness of the character when compared to the sky, that's a good point. I should've put a darker outline around her in brighter areas. I already did do this for the ingredient harvesting UI in the foggy area so it really should've occurred to me that I should do it to the character as well. But alas.

Great art style!!  I think the  movement could use a little refining and there could be more enemies or things to gather earlier on.  Checkpoints would also be a great addition.  It's going to be really fun to see where you take it.

Submitted

love the art and presentation! had some issues with the camera but overall not bad!

Submitted

Beatiful presentation ^^

The art in general here is really good, and i like how gameplay wise you also aded a "contour" to highlight interactible elements such as the cauldron in the charcaters h'ome or the bouncy mushrooms, it also has a very chill vibe with the music you chose.

Movement feels nice and the dash that doubles as an attack is really nice to have from the get go.

Only negative i'd say is the camera which felt inconsistent, sometimes being a bit behind the character thus not having enough visibility to see what's ahead, like it wasn't properly centered on the character, but honestly with this fixed, you don't seem to have other issues i.m.o.

Solid entry, good job :)

Developer(+1)

Thank you for the great feedback! I put the character in the corner of the camera to encourage going right because I want there to be little to no backtracking. For the times that you do have to move left the camera centers a little bit but only minorly. I probably should've centered it even more so that you have more of a heads up. I guess it felt natural to me since I had already known what was ahead. The camera also moves down when you are near a pool of acid so that it is more visible which is probably another reason why the camera feels inconsistent. Perhaps I should've just found the perfect camera placement and stuck with it.

Submitted

Really cool! I love the concept and all the assets! Great game, good job!

Submitted

beautiful art and concept.

Submitted (1 edit)

Such a cute game, I love the looks, anso the dash move feels so good!!

The camera is a little too high and it needs a way to go back home other than killing yourself, which by the way, I think shouldn't take you back home, rather take you back to a checkpoint.

Overall a pretty good game, with a little tweaking can become amazing!

Developer(+1)

Thank you! I agree that this needs some tweaking. Adjusting the camera height is a good suggestion. It always felt kind of high during playtesting because of the numerous leaps of faith this caused. My solution was to always make the fall safe except for the times that there is a pool of acid below. In this case, the camera is lowered when the player is a fixed distance away from the acid so that you're able to see it. I never thought to just always have the camera at that level for whatever reason.

Also, there is a map system that you can access by pressing M which allows you to teleport back home or to an area you've already visited without killing yourself. But it's my bad for not making this clear. There are no instructions to speak of inside of the game because I ran out of time.

Submitted

Really good looking game, with a super strong and consistent art style. 
The sound is quite nice as well.

From the very beginning, the quest is super clear and the gameplay/control feels ok too. 

Can't believe is just a one person gig (plus music). You should feel super proud of the game!

The only "critic" I have is that I got completely lost at some point and I couldn't finish the game. Also I think the thumbnail doesnt sell the game the full potential of the game experience. But thats really minour :) 

Developer (1 edit)

Thank you for the kind feedback!  I actually didn't really finish the game and that's why you got lost. There's no goal. I didn't even have time to do much of a cover so I just drew some pretty eyes. But I liked what I did have so I figured it was worth posting.

Loved the art, great game would love to see it finished. 

Developer

Thanks. I wish that I at least made a win condition. If I was to revisit this project I think I'd do it from scratch and use the concepts from this game, treating it like a prototype.

Indeed, one month is not long enough for a full polished game. I also will go back and keep working on my game. 

Submitted

Such a pretty game! Well done, gameplay was fun and impactful, managed to fall through the map a few times but other than the solid experience, map system is nice. But the graphics are out of this world! Great job!

Developer

Thank you! I always try to prioritize making the game look good. And about falling out of the map, with the way I designed the dash it's almost impossible to 100% eliminate that possibility. I spent a lot of play-testing finding areas I could do it. If I do a dash again I'd want to build it a different way.

Submitted

To be honest I didnt mind about the issue - the dash felt great and fun to use!

Submitted

What a pretty game! I loved the aesthetics, and the impactful attacks. I think that the level design needs a bit more balance, as I found myself getting stuck with no way to go back to an alternative route without dying and restarting the whole thing again. Also, I would suggest making at least one of the potions easier to brew as collecting the required ingredients was a little tedious.

Developer(+1)

Thank you for the feedback! I had a feeling that the balancing would be off. The numbers were sort of guessed at because I finished making the potion system at like 6 am the night before the game was due. I didn't really have the time to test it and balance it the way that I wanted to. And I did intentionally make points of no return throughout the levels while also forgetting to mention that there is a teleportation system for returning back home or to areas you've already visited. I'll update the description.