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Yassss another Godot fellow!!

I really loved this submission, very polished, I loved the music and how it fades to another according to the area you're at, I managed to do a similar system and the final result is very pretty, congrats.

The "checkpoint" portals are so creative, very nice touch.

I wish it had a little faster walk though, it's too slow, maybe default speed could be the sprint speed, then the sprint power could be a "dash" ability (but this implies changing a lot of level design).

I managed to get sprint, double jump and glide (but then got stuck). Looking forward to finishing the game!

(+1)

Love Godot, favorite engine by far.  Thanks!  Similar to the timing of the crumbling platforms I mentioned in a different reply, the walk speed was something I tweaked a lot before settling in on the final level design, so like you said unfortunately that'd required some reworks.  I appreciate any comments and critique though, and it's definitely something I'll take note of.  Thanks again!