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(1 edit)

I love the game. It was fun, played it three times, getting close to the top room, but not enough steps :-(

The visuals are neat, fitting, and fitting music.

Very cool mechanics idea!!! It was fun moving around and trying to make the enemies blink. Blink is essential, just with pretzels/fries/ ... what was the third, ... I don't remember, getting old. Whatever, the blinking is important, as you see I did not remember the order and what beats what. And same here, as mentioned below, I would have preferred NOT to move onto a beaten enemy but stand still, just feeling.

One of my favourites of the 20 I played from this 7DRL!

(+1)

Glad you enjoyed the game and thanks for taking the time to try it out. I've removed this feature already because of your and Ezra's suggestion. In addition, I've included the order of the form change plus what beats what into the UI (no more trying out what's blinking necessary, I hope), which was suggested as well.

Not sure how to handle the update due to the long voting phase, but it is coming, I promise.