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(+1)

Really like the presentation and the atmosphere both the music and lighting provide ^^

Gameplay wise the character feels nice and responsive, and the melee range is clearly defined with that big slash effect, i also like the fact that you made the damage numbers pop up for every attack.

The only small issue i encountered was with the double jump that seemed a bit inconsistent with the second jump's height, there was one jump in particular where i had to try multiple times to climb up and only managed to reach the upper platform by luck, i feel that some of the double jump platform heights should be just a tad bit lower to fix this.

Despite that it's a cool game and i had fun playing it, i didn't go all that far cause i lost a bit of health trying to damage boost up that difficult jump, so when i reached the boss he destroyed me almost instantly haha :p

Anyway, solid entry, and keep up the good work if you intend to keep working on it :)

(+1)

Thank you so much man!

It means a lot that you cared about responsiveness and the combat details, because it all took a lot of effort and without this kind of feedback we have no idea if it was worth it. I'm glad to know it was and that you enjoyed it!

About the double jump in that specific area (I know exactly which one, and we're fixing it rn), I completely agree, it's too difficult, we have to pull off a max first jump and then hit the double jump (if you let go first jump before it reaches maximum height you miss the ledge). But don't worry, this will be fixed!

Thank you very much for the feedback!!

No problem :) 

i can only imagine how much effort it takes cause i have yet to try anything 3D with Godot yet :p