Dude! Did you used some boilerplate or implemented everything in the period? That was an awesome experience. The only thing that is missing and I believe is super important, is the anticipation for enemies attacks, but completely understandable due to the limit of time. Overall, really impressive considering the time box. Good job!
Viewing post in Slide n' Slash jam comments
Thank you so much! I had the code for the sliding player controller and for the inventory from previous unused work. The enemies are definitely what I would have worked on more given the time. The amount of coding, modeling, and sound design I did last week was crazy, that was definitely the most work I've put into a game in a week.