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Renato Pereira

24
Posts
5
Followers
A member registered May 25, 2018 · View creator page →

Creator of

Recent community posts

Simple and beautiful! Most beautiful game I found so far! Good job you all.

Dude! Did you used some boilerplate or implemented everything in the period? That was an awesome experience. The only thing that is missing and I believe is super important, is the anticipation for enemies attacks, but completely understandable due to the limit of time. Overall, really impressive considering the time box. Good job!

Wow, that's awesome! Really impressive aesthetics, definitely nailed the ambience. The gameplay is rather simple but I believe you focused on the aesthetics instead, which is fine. Good job!

Sure!

https://storage.googleapis.com/games.renatopp.com/a-dungeon-story-demo/index.htm...

This is the first prototype which was discarded, my next interaction is using more roguelike mechanics.

Thank you for playing and for the suggestion!

Thank you for playing!

Thank you for playing and for the nice words, Mag!

Love the style and the game feel. You nailed that.

Super interesting idea and very well executed. To be honest, for me, a non-native casual english speaker, this kind of game is very very hard, particularly due to the letter restrictions. I understand that's not a problem with the game, tho. Would love to see a localized version! :) Good job

Oh, super unexpected, took me some seconds to understand what was happening, but is was a WOW moment! I love to see metagame around traditional mechanics, good job!

HOLY SHIT THAT IS A MOTHERFOCKER BLOOD SPLATTED OVER THE WALL? That was really really fun and unexpected. It is super good to see a traditional style with animations and juiciness. GOOD JOB!

Loved the use of emoji, super clever. The concept catches me in the heart, because I'm working myself on a "5-minute dungeon" game. Good job.

Hey, good job! I was excepting a completely different game, but it surprised me! It was really funny to realize how my mind works automatically just by knowing the number of enemies in the surroundings.

Nice choice of small words, because it is really hard to think over the pressure of mean letters hitting the shit out of you. Loved that it is an original take over a overly beaten mechanics. Good job!

I usually disable music on start, but yours was an exception, really loved it. It is very polished so attacking on the mouse was unexpected, but not really a problem after knowing it.

Hey, good job! The visuals are great and it was a good choice of theme. Probably not relevant now, but due to perspective, I would recommend most navigation to be north-sided, where you can have a bit more FOV.

Hey, good job! Nice choice of tileset, real beauty. A bit hard to discover which elements I can combine, but the concept is great and I would love to see a full game with lots of combinations.

Although incomplete, it was a good job. Nice concept and interesting choice of control, despite the slow pacing (pressing 1-2-3 and changing the character immediately would benefit the pacing). I would love to see more team-based roguelikes around.

Although incomplete, it was a good job. Nice concept and interesting choice of control, despite the slow pacing (pressing 1-2-3 and changing the character immediately would benefit the pacing). I would love to see more team-based roguelikes around.

Love the originality and how interesting it is to have predefined dices as movements, would love to see that in more games. 

Hey, gruebite, as I said before, this is one of the most beautiful entries and I cam completely hypnotized by the lava tiles! I loved the interactions between creatures and environment and the discoveries on the learning process are super enjoyable with that wow moment.

This is suuuuuuuper cute. Really impressive given the time. Could be easily expanded in a full game.

This is suuuuuuuper cute. Really impressive given the time. Could be easily expanded in a full game.