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This is impressive work for just one person and the level design is definitely outstanding. 

However, as there is a lot of re-use assets, I found myself coming back to the same spot on the map without being really aware of it. That could be easily fixed by adding some small decoration items here and there, that could help players identify their space around tho.

Overall, the game feels really alive and the thumbnail caught my eyes straight away... clearly, you got something powerful between your hands if you want to give it some extra time after the jam!

Thanks a lot ^^ 

Not sure if the level design deserves such praise but i'm really glad you like it :p

I wanted to have more variety both with enemies and backgrounds but i only managed to do so much for the jam so i had to reuse some stuff, i lost quite some time with experimenting with stuff on this game, as i didn't do any kind of "persistent items" on past entries and had to figure out how to do so during the jam, the only deco item i made is the animated torch in the background but i initially wanted to have more, the best i could do during the jam to help with navigation was to have the area names displayed when you first enter so that the player could have some sense of the layout of the castle, not ideal i'll admit ^_^'

Really happy you like the thumbnail art :D 

always nervous to see how people are gonna receive my character designs so it's always nice when they end up liking them :p

I'll see how this goes for post jam if i get the time to at least polish it up a bit and fix the issues.

Thanks again for giving my game a shot, and for your kind words :)