Hey,
Thanks for the feedback! The snake is quite aggressive, I agree. To the point it probably could be used a level based balancing mechanic which I didn't have the time to implement. So, I agree. I also wanted to make it progressively harder if you don't reset it in the light so there's a clear "pacing" in the game. Not sure if it worked as well I thought.
Thanks also letting me know about the bug. I will investigate it. Getting stuck might be related to non proper colliders, I would have to recheck the levels. Do you know where and how the box get stuck?
Thank you again!