Thanks ^^
That's the vibe i was going for, i wanted to have a bit more to the exploration (like more weapons and upgrades) but couldn't due to issues with implementing some of the mechanics i tried first time here, and scheduling stuff which made me have to publish a bit earlier to not miss the deadline.
Yeah the enemies are quite unbalanced :/ i tried to have the wizards shoot only after a specific frame of their animation to give time to the player to dodge but this didn't turn out to be a large enough window. The knife throwing skeletons are defenitively too OP but i think the best fix would be combining your suggestion with a previous one from feedback which is having them fire only when the player stands, and reducing their firerate.
Glad you liked the game regardless, thanks again for playing and your feedback :)