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(+1)

A cool game that almost gives me that castlevania vibe.

It's visually appealing, and the exploration is totally worth the time.

Now for the little setbacks...

some of the enemies attacks are too hard to dodge. For example, the wizard that shoots fireballs at the player, when I'm focused on another enemy, that ends up being a huge challenge. Then there's the knife throwing skeleton, that one throws knives faster than an AK-47.

Maybe slow down the attack speed of some of the enemies a bit.

Nevertheless, it's still a good game.

(+1)

Thanks ^^

That's the vibe i was going for, i wanted to have a bit more to the exploration (like more weapons and upgrades) but couldn't due to issues with implementing some of the mechanics i tried first time here, and scheduling stuff which made me have to publish a bit earlier to not miss the deadline.

Yeah the enemies are quite unbalanced :/ i tried to have the wizards shoot only after a specific frame of their animation to give time to the player to dodge but this didn't turn out to be a large enough window. The knife throwing skeletons are defenitively too OP but i think the best fix would be combining your suggestion with a previous one from feedback which is having them fire only when the player stands, and reducing their firerate.

Glad you liked the game regardless, thanks again for playing and your feedback :)