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(1 edit)

What I liked

  • Music - I dug the music. There wasn't a question of whether it fit with what I was seeing.
  • Art - It looked very consistent.

What Can Be Improved

  • Starting Lives - You should definitely have at least three. As a player, my first chunk of damage taken is a tradeoff for getting an idea of how a level/area is structured and the difficulty.
  • Feedback to the player - When I achieve something successful, I expect the game to make it clear that, indeed, I am successful at doing X. In your game's case, the only feedback that I get from killing those initial enemies is that the enemy flashes one or twice. I expected a dying sound from it. I think its especially important in your case because you have that effect where the object is maintaining its velocity for a little bit but sliced. Its really cool, but even when i kill an enemy, i'm a little worried that I missed and I'm about to die.
  • Temporary invulnerability when hit - You don't have one and with enemy speeds, its almost certain death if you didn't kill the thing that hit you.


Overall, i think its a really great base with a lot of potential, and if you were to address these simple above mentioned points, you'd notice it immediately as player.

Congrats for being able to submit!

Thank you for the detailed feedback! Those were intentional design decisions but I must have overlooked how first time players would feel, since as the developer I already knew how to navigate the game. I can see why testing is so important

I'll definitely take those points to heart. Thanks again!

No problem! I make assumptions about how the player will react to something all the time haha.