It doesn't seem very roguelike to me. The separate combat screens feel more like a traditional rpg. I think the game play is interesting but a little unusual. A typing game generally has a time element which your game does not (or at least I didn't notice it). It could be a spelling game but then you would expect a penalty for mistakes. Your game could certainly do it's own thing but personally I don't find it captivating at the moment.
Viewing post in The Typist's Quest (7DRL) jam comments
Thanks for your comment!
Regarding your first statement, I think we may have different definitions of what a roguelike is (according to your definition, Slay the Spire is a traditional RPG too). The criterias I used are 1. Proceduraly generated dungeons, 2. Permanent death, 3. Turn-based, and 4. The player has to manage his resources to survive.
I agree with you regarding the typing part, I had a hard time balancing everything and decided not to add additional penalties when making mistakes or taking too much time!
Thanks for playing :)
Playstation gave Slay the Spire as one of the monthly games. Having played it, it does feel more like a roguelike than the Typist's Quest to me. Because you keep getting cards and other stuff, every run feels really different. I didn't get that feeling from Typist's Quest. Maybe I didn't play it enough to see that in your game.