Thanks for your comment!
Regarding your first statement, I think we may have different definitions of what a roguelike is (according to your definition, Slay the Spire is a traditional RPG too). The criterias I used are 1. Proceduraly generated dungeons, 2. Permanent death, 3. Turn-based, and 4. The player has to manage his resources to survive.
I agree with you regarding the typing part, I had a hard time balancing everything and decided not to add additional penalties when making mistakes or taking too much time!
Thanks for playing :)