Thanks for playing ^^
Yeah i should have tried to push a bit further the environement variety, th music i agree not my best work, however i forgot to mention on the page if it ever gets annoying since i only manage to make one track, you can mute it any time by pressing m or select on a controller.
The big weapons i wanted to have as a bit of a nod to Aria of Sorrow and some of the crazy big swords you had in there, however the exploit is unintentionnal cause i didn't know how i could prevent a hitbox to get stopped by walls without it being a solid object that could get in the way of movements or animations so i'll have to investigate how i could solve that.
Definitively the knife throwers have been the biggest issue from feedback so far so like i said i'll probably combine both fix proposals into one, have them shoot slower and have them stop attacking constantly when in range to give the player a chance to get close enough to fight back.
I wanted to have hp drops on enemies but got sidetracked fixing stuff that almost broke near the end.
The boss was completed really last minute so it's super janky and i didn't really thought about having him have a hurt zone at least when he's walking so yeah he is quite exploitable.
Glad you enjoyed the game nonethe less, i figured that for a metroidvania if it's a month long jam, i should try to make the map somewhat big but not quite big enough that poeple would get bored or lost so it was a tough balance to achieve and i'll admit i didn't quite completely achieved it :p