Thank you! I agree that this needs some tweaking. Adjusting the camera height is a good suggestion. It always felt kind of high during playtesting because of the numerous leaps of faith this caused. My solution was to always make the fall safe except for the times that there is a pool of acid below. In this case, the camera is lowered when the player is a fixed distance away from the acid so that you're able to see it. I never thought to just always have the camera at that level for whatever reason.
Also, there is a map system that you can access by pressing M which allows you to teleport back home or to an area you've already visited without killing yourself. But it's my bad for not making this clear. There are no instructions to speak of inside of the game because I ran out of time.