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Hey, liked the art style and the alchemy theme integrated in the gameplay. I think adding some anticipation clues to the spikes falling from the rooftop would be nice, to avoid unfair unexpected hits and maybe avoiding that grinding objective and make the goal different

Enjoyed it overall. Cognratulations on the solo dev project ^^

(+1)

Thank you! Yeah, the spikes should have been something I should of polished. It wouldn't have taken much work to do a shake effect with a grumble noise before they fell. And yeah, I didn't want the player to have to grind. The intention was to be able to play it and reach the max alchemy level at the same time you get the last orb piece. So I should have spent another day or so doing balancing.