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This was one of my favorite games of this jam! The theme alone is so wacky and fun, it made me want to keep playing to see what all of the potential "mix-ups" of the gameplay were going to be :D

If I did have a super minor bit of critical feedback, I would have liked to see some type of arrow indicator pointing towards where the nearest collectable was located. There were occasions where it felt like I was wasting a ton of time because I was just not finding any cubes around me, which was a bit frustrating.

Something like a guiding arrow could even be used for designing additional mix-ups! Like, maybe the arrow could disappear for a round, or it's direction could become inverted so that it actual points away from collectibles.

Anyway, this was loads of fun and I would love to see it expanded upon further!