First I'll start off with the positives. The game feels very polished, I only found like one or two visual bugs in my playthrough, the sprites are amazing and I like the crispy retro sound design.
Now for my criticisms. First off is the combat, it felt like there wasn't really a good way to dodge enemy attacks until I got larger weapons, I found myself just having to brute-force my way through. And the combat also started to feel a bit stale fairly quickly, I was hoping it would spice up a bit more.
Overall, pretty polished, beautiful sprites, and I can tell you worked hard on it, but some of the gameplay felt a bit lackluster. But nonetheless I think you did great :)
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Thanks ^^
i always try my best to get the most detailed sprites possible, even if i still get the occasional wonky animation, but hopefully i'll get it all right eventually. As for sfx i always spend time tweaking whatever stuff i get from Sfxr in my Daw to have something a bit more elaborate than the default output but try to have it still be retro, and hopefully fitting with the game, but always nice to see people apreciate the effort.
Yeah combat isn't all that great, i iterated upon things i learned but didn't stray too far from them in fear of breaking everything and having no functional game at the end, and i think most of the staleness could possibly come from the fact that i still didn't learn a good way to make enemies react to the player attacking them so as is they only react to "seeing" the player in front of them.
Thanks again for giving my game a shot :)