peak
pl0s
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This is probably the best one I've played so far, the game looks and plays so cleanly and I did not see any bugs the whole time. I really liked the random modifier after every shot depending on what the dice rolled. Although I did find some modifiers kind of underwhelming. My only big issue with the game is how short it is, but the jam only lasted a couple days so I guess I cant be too hard on you for that. Great work!
I thought the game was decently fun, although I thought it might be a little too reliant on RNG, I would have liked to see more of a balance of strategy and RNG. Not to say that there wasn't any strategy, there were times where I had to decide to finish off a weak enemy or take out the larger one with a higher number dice. The presentation was pretty good and I liked the sound design, and I didn't see any bugs. Overall, pretty good work.
Pretty fun, although I would have liked to see a higher FOV, there were a lot of instances of not being aware of my surroundings. I would have also like to see some sort of dodge move, It seemed kind of hard to avoid the dice's attacks. But I still had a good time, it was really satisfying to multiple kills in a row without having to reload.
I'll start off by talking visuals, overall pretty nice. I like the simple sprites with the nice looking particle effects, I thought the water and acid spraying looked very impressive.
As for the gameplay, it felt pretty solid, the movement was mostly fine, although I wish I had a bit more horizontal movement. The combat felt kinda clunky at times, it felt risky getting up close to the enemy and it seemed easier just to avoid them altogether. I do like the variation of enemies, they all seemed pretty unique and distinct. It took me about 30 minutes to beat, and Id say I spent about 20 of those minutes just looking for the ending. There was no clear direction I was supposed to go in. I also thought the boss was just a bit underwhelming and it just has to do with the combat mechanics. I think if my attack had a bit more range it would feel a whole lot better.
Overall, its a solid metroidvania, it has all the mechanics it should have, but some of those mechanics could have used a bit more work. But regardless of all my criticisms, you did a great job :)
Firstly I'll say that visually, the game is really pleasant. The sprite work is very nice and I found no visual bugs.
As for the gameplay, the controls felt a bit sloppy at times. I think my main complaint was with the wall bounce, it felt very inconsistent, and I couldn't really tell if there was a good way of controlling it. The rest of the movement felt pretty solid, apart from the dash feeling just a tad bit inconsistent as well, but nowhere as bad as the wall jump. Its not too hard to see that you drew a lot of parallels with Celeste with the movement, the collectables, the dash ability etc. Which is totally fine, drawing inspiration from another game is never a bad thing, but I was just hoping for a little bit more originality if I'm being honest. I was hoping for maybe different powerup rather than just adding an extra dash.
I would say it fits the metroidvania genre pretty well with the open level design and the scattered powerups. But once again, I would have considered adding a little more variation to the powerups, I think that could've gone a long way.
I'd also like to say that I enjoyed the characters scattered around with a decent amount of dialogue. It really helped the world seem more alive.
Overall I had a pretty good time with the game other than the times that wall jumping was necessary. I can tell you put a good amount of work into it and I think the final product was very clean mostly. Great job :)
(Also I ended with 9 flowers and 128 deaths.)
(Also can't believe I got rick rolled)
I'll start off by saying the combat felt pretty clean and the movement felt very smooth, good work in those departments. So you got the most important parts down. The things I had issues with was that the art style felt a bit inconsistent, some of the models looked great, then some felt like they needed a bit of work. Overall pretty solid game :)
First I'll start off with the positives. The game feels very polished, I only found like one or two visual bugs in my playthrough, the sprites are amazing and I like the crispy retro sound design.
Now for my criticisms. First off is the combat, it felt like there wasn't really a good way to dodge enemy attacks until I got larger weapons, I found myself just having to brute-force my way through. And the combat also started to feel a bit stale fairly quickly, I was hoping it would spice up a bit more.
Overall, pretty polished, beautiful sprites, and I can tell you worked hard on it, but some of the gameplay felt a bit lackluster. But nonetheless I think you did great :)
Thank you all for the kind comments and criticisms, I decided to continue development on this project! Follow the devlog here: https://discord.gg/XbHu7b8jty
https://itch.io/jam/brackeys-6/rate/1176596
If you have any feedback, let me know :)
https://itch.io/jam/brackeys-6/rate/1176596
If you like movement shooters you might like mine :)
https://itch.io/jam/brackeys-6/rate/1176596
If you like movement shooters, you might like this! :)
Game where you take down a huge robot terrorizing the city. With movement inspired by games like Titanfall 2 and Doom Eternal. I hope you enjoy :)
https://itch.io/jam/brackeys-6/rate/1176596
If you like advanced movement in games you might just like mine :) https://itch.io/jam/brackeys-6/rate/1176596