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Oh my, I'm sorry I guess. lol I did it in just over 2. I thought that was bad, but then again, I did design it. The hard part about that faster platform is that you need to hit it and immediately jump the rest of the way across without hitting your head.

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Tow minutes? Wow! Yeah, that's something designers have to keep in mind. A game is ALWAYS harder than you think. Landing on the platform itself was hard since if you didn't time it perfectly, you wound up halfway into it. lol. Then if you didn't jump right away like you said, then you slide right off. Or hit your head and then don't make it all the way.