Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Tow minutes? Wow! Yeah, that's something designers have to keep in mind. A game is ALWAYS harder than you think. Landing on the platform itself was hard since if you didn't time it perfectly, you wound up halfway into it. lol. Then if you didn't jump right away like you said, then you slide right off. Or hit your head and then don't make it all the way.