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(+1)

Thanks for the feedback!

The speed and long animations are by design, I wanted to give the main character the feeling that on your own (with no monsters by your side) you are very fragile (not having a melee attack is also part of that idea), but once you get monsters that can tank or distract the enemies you are pretty useful for the team. I agree that it starts slow and it's not the best solution, I was thinking of adding some kind of roll or sprint but couldn't make it in time.
About the colors, I'm really an amateur pixel artist at best so I don't know a lot about color theory, but I see what you mean! I haven't thought about it that way, my palette needs some work :P

Thanks again, I'm probably not updating this project but your comments will be helpful in following games.  

(+1)

I think you achieved your goal of making the main character feel weak and vulnerable without having monsters in your team.

The creature designs and animation are quite unique. It would be good if the design of the monsters visually convey their role or abilities in battle, e.g. look armored or tough if it's a tank, cobra or lizard that spits projectiles... etc. 

Currently the game appears to be a survival game where you play until you die, but it might also be interesting to build up your monster army in order to defeat a final boss.

Good effort, keep making games!

Some things that helped me with colors: using pre-made palletes (like from pico-8 or aseprite) and adding more colors if necessary; picking individual colors from images/sprites I like and looking at them outside of their original context (you will be surprised how often the colors you see in an image are not what you expected).