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I am amazed by the rich content of your game, there are so many areas to explore and weapons to use. It's a very classic and good Metroidvania sample, maybe the best sample in this jam.  If the enemies can turn around after being hit by the player, the combat experience will be better. But after all, very impressive game! :D

The double jump is really funny because at the end of the game I can almost fly lolll. 

Thanks dude ^^

Glad you like the content i managed to cram in as i tried to make as much as i could, and i'm humbled that you think my game's a strong example of classic metroidvania formula ^_^ 

However i know i should have put more / more variety, cause people rightfully pointed out some areas are indeed a bit empty :/

Yeah enemy reaction is something i still haven't figured out how to do from my current knowlege yet and i totally get combat would be way better if they did actually could fightback when hit not just when they "saw" the player.

And yeah the jump is a bit floaty still haha, hopefully as i learn along jams i'll manage to make a better platformer controller, at least i think this one comes a long way compared to my first XD