Thanks dude ^^
Glad you like the content i managed to cram in as i tried to make as much as i could, and i'm humbled that you think my game's a strong example of classic metroidvania formula ^_^
However i know i should have put more / more variety, cause people rightfully pointed out some areas are indeed a bit empty :/
Yeah enemy reaction is something i still haven't figured out how to do from my current knowlege yet and i totally get combat would be way better if they did actually could fightback when hit not just when they "saw" the player.
And yeah the jump is a bit floaty still haha, hopefully as i learn along jams i'll manage to make a better platformer controller, at least i think this one comes a long way compared to my first XD