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Orange tiles are spawning, just had to check too. 😆 You even killed yourself with em since "angered the gods" death message is from the match orange and damage everything (including yourself) skill. The death replay was added exactly for this reason as I often was quite unsure how I had died during dev testing.

Yeah agreed on the hilite/select style. And even the queued swap style is too close to my liking really.

I've stated this before and still think that turn based wouldn't really be the same game at all. Especially as just a "mode". Hmm, I can't even think of a single real time action game that has a turn based mode. 🤔 Sure it would ease the learning and could serve as a tutorial but in true roguelike fashion, the "tutorial" is dying and learning from your mistakes.

Sorry for the late reply. 

I played again today. Still no Orange spawned (not at game start but after game started when tiles got destroyed and refilled, in case I was not specific enough).

I also don't think I killed myself with Orange tiles because that was one of the few games I cleared all Orange tiles very early. I have always been meticulous not to choose any power-ups that randomizes tiles, but I think I did have the randomize power-up colours perk.

Yes, I did try to watch the death replay, but it was so small I could not make out what powers I used before I died. I suggest, in addition to a larger replay screen, a textual log of what happened; the skill names above the character overlap and can be rather difficult to read.

But of course the queuing bug is the first priority. May my feedback be helpful at all :).